Optimized

Posted by s on Nov. 10, 2007, 1:09 p.m.

I have optimized my bullet system

Instead of using objects for bullets, I use ds_grid

So dear beam, I will start using spaces after my commas. But I do think PY's statement lacks jest, no matter how awful my codes may be to read(As for VastArguments, I'd never use it) …

SAYAY

Posted by s on Nov. 9, 2007, 2:48 p.m.

Last night,I added in some simple things that any shump needs

One thing was the unimpactful deaths in which the nodes move back towards the centre before allowing you to move on

The other was the end chapter report screen,which is based off of my pause code but with 4corner …

Fatigue

Posted by s on Nov. 8, 2007, 4:33 p.m.

Yesterday,I did little and had to log off early.Yes,quite sad

So this morning,I walked a little more around the block instead of just walking right into the school and decided fatigue was a mental factor and therefore has only an indirect effect on the vessel.And thus,I had a …

CiribottingCiribots

Posted by s on Nov. 7, 2007, 7:51 p.m.

Why do you watch them?

Mathematics,I'm failing them again

Posted by s on Nov. 6, 2007, 3:57 p.m.

6/28

1/11COMMUNICATION

5/17KNOWLEDGE

WIN

I'm half thinking of learning some of that Java,since it happens to be what is used for AP and CS

Posted by s on Nov. 5, 2007, 4:07 p.m.

I'll get to Cpp some other day

Yes,that's right,I'm a mere GML programmer.I've never really programmed anything else besides with VB or QB,which usually are codes that don't even call for the use of scrollbars

And for QB,that's sad(Though I must say,my rainbow spiral on SCREEN1 would be great for …

<3

Posted by s on Nov. 4, 2007, 11:18 a.m.

Turns out I need to get some dang DLL and stuff to play the horrid format ChoRenShaMzx is hidden within

Also…

Working on the final foe of Ch1,and I decided to have fun and make the 4missile attack shoot 360missiles…

Arrows of love?Indeed

I did a little mod with Kibosh today so to remove the nodes and make it about bashing the ship

Posted by s on Nov. 3, 2007, 10:01 p.m.

While the controls worked smoother,the game suffered serious issues.In some places,the challenge was gone.In others,it was all to random

Much so with the 0pols.Having to run into them meant total risk

[img]http://64digits.com/users/serprex/KiboshCOUNTDOWN.PNG[/img]

Posted by s on Nov. 2, 2007, 5:44 p.m.

Today,I made the countdown.At 30fps,you have 360 of them to slay the gcan before it runs away with all the points it holds

It goes away through the top.Should I have it run downwards and exit by the bottom of the screen?

I have now knitted 1850frames.So cherries for all,there …

Serprex is sick

Posted by s on Nov. 1, 2007, 5:40 p.m.

In both body and of you