Echo #32: Preparation for Steam

Posted by Phoebii on April 17, 2016, 4:47 p.m.

This week I was preparing the game for the Steam release!

Tutorial

Sector Six is pretty complex and there's not many games like it, so it can be really confusing for the new players.

Someone even called Sector Six enigmatic!

Because of all that, before releasing game on Steam, I …

Echo #31: Epic week!

Posted by Phoebii on April 10, 2016, 4 p.m.

This week was pretty epic!

Sector Six has became top rated game of all time in GameMaker: Studio Steam Workshop, Sector Six was featured on GameJolt and it was pretty good week for Sector Six on Steam Greenlight.

Besides that, I have began working on new tutorial. I have implemented …

Sector Six update: New combat released!

Posted by Phoebii on March 30, 2016, 12:14 p.m.

Hey all, so I have updated Sector Six!

Released new combat that I was working on for the last… few months?

Quote: Ferret

The gameplay is rather lackluster. I can only shoot what is directly ahead of me, leading to this strategy: hold down to shoot, stay still and wait …

Echo #30: Great news! Game update, Steam Greenlight, Kickstarter and more!

Posted by Phoebii on March 27, 2016, 8:10 a.m.

This time I got pretty good news!

Big things are going to happen to Sector Six soon!

Since I am unable to get the money any other way, in order to keep electricity and finish Sector Six, I am going to start selling game as soon as possible.

So, here's …

Echo #N/A: Bad news

Posted by Phoebii on March 20, 2016, 4:33 p.m.

Bad news!

Due to bad financial situation of my family, I might have to get a job.

For few months or longer.

That means like two hours of Sector Six development per day max, which will postpone beta, Greenlight and basically everything.

​Theoretically I could start IndieGoGo campaign and push …

I guess I'm going to quit school now...

Posted by Phoebii on March 15, 2016, 6:10 a.m.

Here on 64Digits there's special breed of blog posts:

Posts about IRL, education, poor country problems, cars crashing into shops, comic sans, etc.

I call them depressing posts.

I thought I'll never write one, but BAM turns out I need to do like 200 lessons that I skipped to develop …

Echo #N/A: Armoured colony seeker, part 2

Posted by Phoebii on March 13, 2016, 5:25 p.m.

Armoured colony seeker is ALMOST completed!

This week I have implemented most of seeker's attacks, animations, segments and guardians.

In new boss missions player has to fight boss guardians before fighting the boss.

Each boss has three unique guardians, that are not seen anywhere else in game and player has …

*Echo #28: Armoured colony seeker

Posted by Phoebii on March 6, 2016, 4:51 p.m.

This week I was working on the new boss!

It was very challenging!

First, I had to fix evasive problem with enemy segments.

Turns out enemy segments weren't scaling with level.

Secondly, my idea of making armoured colony seeker have a lot of breakable segments didn't work. No matter how …

Echo #26: New boss!

Posted by Phoebii on Feb. 28, 2016, 1:54 p.m.

Unfortunately, this week I haven't done much, because I didn't had my computer.

But my computer is back now and next week I'll be making new boss!

Old bosses - invasion core, assault carrier and onslaught leader - were awkward and uninteresting to fight.

Due to the limitations of old …

Echo #25: Pause system!

Posted by Phoebii on Feb. 21, 2016, 12:58 p.m.

Sector Six can now be paused!

That's something that game needed for a long time.

With key customization and pause systems in place, game engine is practically completed!

That means boring updates are almost over!

Finally I'll be able to work on the content updates.

So, next week I plan …