Voxel Venture, and a troll story...

Posted by Scott_AW on Sept. 9, 2010, 4:39 a.m.

Today my wife had her first real encounter with an internet troll…but I'll go on about that later.

Desertfox, you little voxel code is wonderfully commented. Although there's a few typos and a chunk of it is misplaced. It loads tmaxNs with tdeltaNs before the tdeltaNs are even setup.

But …

Old vs. New

Posted by Scott_AW on Sept. 5, 2010, 10:47 p.m.

Before I was showing my little map helper layout, which broke up the regions and numbered the maps in the order they were made and later to be accessed.

Previous blog talks about the combat system. I'll be making a quick demo in GM until I have it how I …

64 maps.

Posted by Scott_AW on Sept. 4, 2010, 11:05 p.m.

Still working on that NES rpg diversion from all other projects.

Apparently when I finished the last of the exterior maps, my total was 64.

Now that I've completed the outside world, I'll start the painful process of exporting them and creating new collision maps.

Interior locations, I believe there …

45 down, 18 or so to go.

Posted by Scott_AW on Aug. 29, 2010, 6:04 p.m.

And you can take a stroll too since I provided a GM made walk around demo.

Collisions in the future versions will be different, but movement will be the same.

I've decided all maps will be made in GM, exported as images, then used in the GLBasic version.

18 maps …

Little more done...

Posted by Scott_AW on Aug. 28, 2010, 2:25 a.m.

Nearly done with the forest section, then either onto the desert or swamps!

The arctic section will need its own tileset(recolor) and maybe some dead trees or something.

I've actually setup the GLBasic version, or at least the basic Types, arrays and global variables that will be needed, and prepped …

The 7S7S RPG

Posted by Scott_AW on Aug. 26, 2010, 3:17 p.m.

Pending a complete script and a sound track, the NES styled RPG I've been putting some time to is developing pretty fast.

Helps that I had the original graphics to work from, and also that I had redone the monsters.

So here's the current state of the map, about half …

Got the App

Posted by Scott_AW on Aug. 25, 2010, 10:02 p.m.

App inventor, after a month of nearly forgetting about it, I finally got invited into using Google's App Inventor for andriod.

Wee, another thing to eat my hour or two of general geekiness a day. I had another hour or so, but Co-Op Diablo 2 is still slowing things down, …

World map coming along.

Posted by Scott_AW on Aug. 23, 2010, 8:33 p.m.

A lot has been going on as of late, but things are gradually calming down, and I have a good couple of days.

When I had some time to myself, I was playing Diablo 2, a necromancer named Radnob, which was reverse of Bondar, whom I didn't like how his …

NES RPG has a writer

Posted by Scott_AW on Aug. 20, 2010, 7:28 p.m.

When I posted about my concept NES RPG to the playpower group, which is somewhat inactive sadly, I did get an interested person who was willing to write dialog and story.

After a few mails, I've got the beginnings of the first stage scripted in a rough draft forms and …