I'm doing things.

Posted by beam on June 3, 2008, 12:20 a.m.

It is time to get serious. I haven't done that in a while.

As far as game making is going, I haven't done much lately. I have no inspiration or motivation – a killer combination. It's a funk that I just can't get out of. It is also a …

Reptile House

Posted by beam on May 22, 2008, 6:23 a.m.

http://jp.000webhost.info

edit:

when i can afford it, i'm going to register a .se domain and get reptilehou.se. how cool would that be. it's $38 usd :(

i am a trendy faggot now

Posted by beam on March 26, 2008, 9:27 a.m.

Gorilla Biscuits - Start Today

American melodic hardcore, probably the single best band in hardcore.

The Slackers - Have The Time

Underrated classic ska.

Cock Sparrer - Take 'Em All

I'm not a big oi fan, but it's hard to not like this song.

UK Subs - Stranglehold

ok maybe …

I haven't frontpaged in a while :(

Posted by beam on March 24, 2008, 7 a.m.

It took me a while to do this, but I haven't frontpaged a blog in a while and I'm getting so close to 5,000 hits. Making this post made me think about exactly why these people were on my favorite users list, and resulted in a couple being taken off, …

Here You Go

Posted by beam on March 22, 2008, 6:18 p.m.

http://64digits.com/users/beam/tarn-windows.zip

Tarn Windows binary. Requires SDL, but you all probably already have it. Otherwise, to http://www.libsdl.org you go.

I really need to get around to making an example game. To start making your own games, head over to the Tarn wiki. Everything about Tarn is documented, except for the …

New Business

Posted by beam on March 14, 2008, 5:12 a.m.

Blip

I started work on another Lua-scriptable project. It lets you script retro-style games, but without retro limitations. I do need some input on it though – specifically, a name. nevermind it's called blip now

I also need to think about how it should organize games. Should I make it …

Tarn Roguelike Engine

Posted by beam on March 12, 2008, 6:34 a.m.

This has been my pet project for a little while now. To use compile it, you'll need a C compiler, Lua 5.1, and the Doryen Library 1.2.1. To use it, you just need to edit Lua scripts. The wiki on the project page should provide enough documentation to get you …

BSC Progress [beam]

Posted by beam on March 1, 2008, 8:54 a.m.

I got this sudden urge to work on Beam's Sewer Crawl a little while ago, and I put a pretty big dent into the project. It already had the sewer generator and field of vision, as well as the subsystems like the message buffer, turn controller, etc.

The main thing …

Roguelike Field of Vision + 1DRL

Posted by beam on Feb. 8, 2008, 2:35 a.m.

One of the main problems with ICOM is that the player can only see a one square distance around him, and I'm sure that makes playing the game annoying for everyone. While I'm sad to say ICOM is discontinued, my forthcoming project takes what I've learned from it and makes …

Site, game, competition

Posted by beam on Jan. 30, 2008, 1:04 p.m.

Web Site

First off, I finally got around to working on a new site after losing tinydinosaur and rbrw. You can check it out at beam.co.nr. Keep in mind that it is nowhere near finished, I still haven't uploaded my projects, scripts, games, demos, writings, and everything else that …