Sneak peak at Exile... again...

Posted by Astryl on July 8, 2012, 3:09 a.m.

What I have left to do, and some of what has been done

I still have to copy+paste the generic enemy template and apply it to the Aberrant enemy I created. It's going to be a sub-boss of sorts, with high-defense, low-speed, and (as mentioned previously) a tendency to drop …

Putting a sock in it.

Posted by Astryl on July 6, 2012, 9:38 a.m.

Ego alert. Please ignore from here on in, and sorry everyone…

Shutting up

Quick overview of my spriting method - animation included

This is supplementary to that video I posted. The method I use is 'simple', in that I begin with a mental image of what I'm going for (In …

DIY

Posted by Astryl on July 4, 2012, 10:10 a.m.

Quote:
There are a lot of things I'd 'just' like to get, but these things cost money, and my priority right now lies elsewhere…

Of course, I have enough scrap metal to build one… Hmm…

Quoted from Cesque's blog…

I just realized that I have about three PC boxes sitting …

Git out

Posted by Astryl on June 30, 2012, 2:59 a.m.

Git it? *dodges arrows*

OK, enough with the horrible puns and incomplete meme references. I feel the need to write a longish blog, with pictures; so once again, brace yourselves. This blog will contain traces of the usual insanity, nuts, salt, preservatives, and C++. You have been warned.

Divided up …

Exile Progress Log 4

Posted by Astryl on June 27, 2012, 5:10 a.m.

Stashed old blog about the level editor. It was made in GM, which was mentioned on the video's page, but I forgot to mention it here.

Regardless, have another vid:

(Embedded Video)

All done this morning. I'm cruising along now…

*aims Mega-train at Toast*

Exile - Progress Log 3

Posted by Astryl on June 25, 2012, 3:50 a.m.

After procrastinating nearly the whole of last week, I found my inspiration once more. It was under a pile of old dusty papers on the top shelf.

I did quite a lot of work on Exile this past two days. Here's a progress log, with screenshots:

Something lurks…

Free kill. …

Shield your eyes!

Posted by Astryl on June 20, 2012, 9:28 a.m.

No, seriously. Especially if you're one of the poor unfortunates using a CRT monitor. Trust me, it'll be worse if I ever use this effect in a game:

It's adjustable. Anywhere from 'Sparkly' to 'ARRGH MY EYES'. The latter being on an LCD monitor with a carefully calibrated Contrast/Brightness ratio. …

Lurking in shadows...

Posted by Astryl on June 18, 2012, 2:40 a.m.

Shadows, that I made…

Regrettably, I forgot to put the screenshots on my Flash-drive. So I'll update those tomorrow.

Frankly, I've made no progress at all on my game; which is OK by me. I've got more important things to worry about at the moment.

But I have been brushing …

Exile - In depth

Posted by Astryl on June 11, 2012, 1:56 a.m.

I was getting bored merely posting updates to my videos/screenshots of progress, so here, have an in-depth blog about the design and features I have already. :3

First, a screenshot with the new renderer:

Looks the same at first glance, but it now has lighting along with shadows. Both are …

Exile - New video, more stuff.

Posted by Astryl on June 5, 2012, 2:45 a.m.

Here we go. More progress. I've got a slight lag problem, but I've found out what's causing it thanks to the code profiler. It's the tile selection code, would you believe it? :P

Anyway, have a video.

(Embedded Video)

Just got a notice from Youtube notifying me that I am …