Thank you internet

Posted by Astryl on Oct. 27, 2011, 4:53 a.m.

Whew. I finished my comp entry, only to discover that my home-connection has run out of data for the month (We only get 1GB).

So I'm posting this from the local library.

Anyway, I've got trouble now. And it's all thanks to YoYoGames, which can be described in the following …

I relent.

Posted by Astryl on Oct. 22, 2011, 4:16 p.m.

Here's some new screenshots:

View of some new textures

A locked door

A treasure

The key that unlocks some doors.

Anyway… new avatar! Painstakingly put together with GM and GIMP.

A bit of spit and polish

Posted by Astryl on Oct. 21, 2011, 11:28 a.m.

I refuse to post a screenshot of my game, because it needs to be a surprise. I'll just say two things: The game's complete enough that I can just make levels and treasures now, and that I scared the hell out of myself and two people while playing it earlier …

Here we go...

Posted by Astryl on Oct. 16, 2011, 5:49 p.m.

Caution: Yet another pasted blog. I think my wits were about me with this one, but I know for certain that my coffee cup has been empty for at least 7 hours… *looks regretfully at the cup*… meh…

So… after transferring my previous ideas to the 'follow through in next …

Pasteblog!

Posted by Astryl on Oct. 10, 2011, 2:58 a.m.

Caution: Yet another near/beyond midnight blog. Read at the risk of your own sanity.

Warnings aside, I feel quite alright (I think). I've consumed a cup of cheap instant-coffee, so I should be coherent enough to blog what I want to blog about.

First of all, I submitted an interesting …

Blog 'cause I'm bored

Posted by Astryl on Oct. 5, 2011, 5:09 a.m.

I got a free 24-hour bolt-on data from my cellphone network. It's slow (GPRS), but still… now I'm trying to think of stuff to do before it runs out.

Anyway, I've been making some characters for the competition:

Kill me. They're not shaded, not antialiased, there's probably banding all over …

Now for something a little different...

Posted by Astryl on Sept. 22, 2011, 10:28 a.m.

I covered a track from a certain game, which I played out of boredom a few days ago.

Enjoy.

https://8bc.org/music/Ciorin/Cover+-+Kirby%27s+Dreamland+-+Mt.+DeDeDe+VRC6/

C&C welcome.

That was a harsh 48 hours (nearly)

Posted by Astryl on Sept. 19, 2011, 2:17 a.m.

I don't have the time to spend the whole amount of time on the compo, but (I think) I did a decent job. Here's a tiny fragment from the boss battle:

Download it here: (GMK Included. I'm nice aren't I?)

http://64digits.com/users/Mega/Alterality.zip

South African Game Development Scene

Posted by Astryl on Sept. 17, 2011, 2:40 a.m.

Two links.

http://devmag.org.za/archives/ (Magazines)

http://devmag.org.za (Front-page article)

Enjoy.

And to fill out the blog a bit:

Being so far South, you'd think that South Africa was relatively dry when it comes to game development. Well, interestingly enough, we have some pretty decent developers (Luma, for instance) and a ton of …

I promised some screenshots!

Posted by Astryl on Sept. 16, 2011, 2:27 a.m.

One screenshot, to be exact; but I promised.

This is a pic of the fortress, which uses the palette from Megaman 9's fortress intro.

Excuse it's simplicity, but ol' Tesla isn't quite as sophisticated as Wily.

I've already made the fortress intro screen (Plays a little tune, shows the level …