Epic Facepalm Moment

Posted by Astryl on Sept. 5, 2011, 2:26 a.m.

You know that feeling when you realize that, no matter what, your Windows installation is screwed up beyond recovery?

You know what's worse? Knowing that you screwed it up, and you can't blame it on a program you installed, or a virus.

Anyway, oddly enough I actually had backups for …

Whoah, where was I?

Posted by Astryl on Aug. 31, 2011, 2:56 a.m.

OK. You should know that I've been busy when I haven't even found the time to post a single blog in nearly three weeks, and when I had to fumble around trying to remember my password for this site. D:

Anyway, developments:

I've finally taken the step to x86 assembly, …

That game I'm making

Posted by Astryl on Aug. 17, 2011, 2:57 a.m.

I dropped a single screenshot of one of my projects the other day into my blog, and since there seems to be some interest, I decided to shed some more light on the game.

Here's some more pics (From the same level as last time)

This is the sub-menu in …

A story

Posted by Astryl on Aug. 13, 2011, 4:01 a.m.

Have one. Excuse my writing skill, I've never actually posted a story on the net before.

The story is about a certain little Daggerfall adventure I befell. Mega died, btw. In Abalore Prison, after I had retrieved the stolen Sapphire.

Chapter One - Firion Starstorm

The story begins with our …

Long Blog (With Photos)

Posted by Astryl on Aug. 10, 2011, 2:30 a.m.

Yesterday, I picked up one of these:

It's old: 1982. An original PC AT Clone :P

The processor is marked with something unthinkable: AMD (And in subscript: © Intel 1982).

And it has an original 300mb HD, a Floppy Drive (The 12 inch variety. Somebody had jammed a CD …

Hydra 1.5.2

Posted by Astryl on Aug. 2, 2011, 2:19 a.m.

Download it.

Now I'm officially entering burnout mode. All bugs are fixed, all the required headers should be included… I think there is one thing I forgot:

If the compiler complains about not finding glist.h, just delete the line #include "glist.h" in the hydra/master.h header.

Also, I included a bunch …

Living in the GDB

Posted by Astryl on July 29, 2011, 2:31 a.m.

Should be a song.

Anyway, I've been spending my week looking at videos like this:

(Embedded Video)

And I've been staring at errors/bugs in Hydra for a week now, and my head is spinning.

So, basically: Hydra is delayed (Nobody cares anyway), GDB is awesome for telling me I'm wrong …

Stuff

Posted by Astryl on July 22, 2011, 8:04 a.m.

I'm at my wits end when it comes to naming a blog entry.

Anyway, I thought I'd list the stuff I'm doing, and what I'm most likely to be uploading in the near future.

First of all, Hydra. I'm fixing it up nicely. It doesn't crash on startup now, it …

A chiptune

Posted by Astryl on July 19, 2011, 2:37 a.m.

Yes, I do track music, mostly chiptune, and mostly bad… Though occasionally I make something that I deem fit to release to the poor unsuspecting public.

https://8bc.org/music/Ciorin/Terra+Helios/

Also, the server is _slow_…. I get faster response times on my personal local forum that is running on an ancient P2 over …

Wild Engine appears!

Posted by Astryl on July 12, 2011, 6:48 a.m.

What will you do?

> Whatisthisidonteven? > Pokemon

> Throw Pokeball > Run

I'm doing a little pre-release of Hydra.

It's not perfect; I have to really re-work it, and I'm doing exactly that

with my 1.6 and 1.7 branches.

1.6 is going to use SDL instead of SFML.

1.7 …