Ludum Dare 30 - Post-Mortem

Posted by Astryl on Aug. 28, 2014, 6:02 p.m.

I actually pulled off a game for Ludum Dare #30.

The theme was Connected Worlds, and as usual, I set out to make a platformer with the usual art and music styles.

Boy did I end up making something completely different…

I present to you… Shattered Horizon

Give it a …

NES Adventures - Part 1

Posted by Astryl on Aug. 16, 2014, 1:47 p.m.

I've been dreaming of assembly for the last two nights…

In his blog, Cyrus non-seriously challenged me to create a raycaster for the NES.

I'm not 100% sure whether I'll be able to pull that off or not, but I did start tinkering with some of the tools again, …

Coming up with blog titles is a pain...

Posted by Astryl on Aug. 6, 2014, 5:31 a.m.

So I'm going to start using The Video Game Name Generator to come up with them.

So this blog is now called

Bling Bling Dragon Choreographer

.

Anyway, I took a trip recently to the city of Cape Town. Was a rainy weekend, but I had a good time. And …

What are your favourite VGM/OST tracks?

Posted by Astryl on July 16, 2014, 5:55 a.m.

You know how this works.

Post your favorite tracks from games, old scene chiptune, or full soundtracks you like the sound of.

Keep Youtube links as URLs.

Final Boss confirmed (Progress Update)

Posted by Astryl on July 8, 2014, 8:06 a.m.

Completition update, I guess. Spent the last few days… doing something completely unrelated to the Hunter reboot I was working on.

That is to say, I ended up back in the midst of Exile's code again. Must be something I ate.

So progress report… I spent the last two days …

Progress, I guess...

Posted by Astryl on June 19, 2014, 7:20 a.m.

So I kinda did something with my engine for the Completition… but it's not something easily visible: Just structural changes and a slight tweak to lighting.

Yes, I've been lazy as heck. Haven't done any major programming in the last three weeks.

I've got a plan though. Probably not going …

Minecraft Shenanigans

Posted by Astryl on May 25, 2014, 2:05 p.m.

I've been playing around with the Minecraft 1.8 pre-releases for a few weeks now, and have started messing around with an adventure map. Using a redstone clock, some command blocks, and a few commands, I came up with this:

(Embedded Video)

Sound derped up, but it's not the point. :P …

Post-comp burnout and some plans

Posted by Astryl on May 9, 2014, 12:38 p.m.

Burnout is something I suffer from very often after competing in a competition of any sort. The whole of last month is just a jumble of memories in my mind, centered around the three games I was working on, late nights spent hunting silly bugs, and later nights spent working …

Mega's Competition Dev Log - Final

Posted by Astryl on April 28, 2014, 6:12 a.m.

This is the time when those of us who still need to finish our games either go into manic overdrive, or sink into severe depression. Try the former; it's healthier. :P

I decided to show one last screenshot before release:

The game is a bit of a one-sided shooting gallery …

Mega's Competition Dev Log #6

Posted by Astryl on April 24, 2014, 4:07 p.m.

We're now into the last quarter of the competition. 6 days left; this is officially crunch time.

Did quite a few things during the past four days, as I showed in the comments of my last blog. What I didn't do was talk about it much. So here we go. …