Mega's Competition Dev Log #5

Posted by Astryl on April 20, 2014, 1:15 p.m.

Yesterday, I was looking at the other dev logs. Some really high quality work you're doing guys. Really high quality.

Made me feel a bit down, actually.

So I stopped giving a damn; I'm not aiming to place well, or finish a game. At this point, I'm just aiming to …

Mega's Competition Dev Log #4

Posted by Astryl on April 17, 2014, 11:03 a.m.

So, I changed plans last week (as mentioned in my last blog), and started working on a platformer idea I had on paper, then took that and simplified it (to a point).

I've been working on it throughout the week (Though literally every single time I've sat down to work …

Mega's Competition Dev Log #3

Posted by Astryl on April 7, 2014, 11:26 a.m.

One week in and 23 days to go.

Most of my work has been on the engine, unsurprisingly, though I have taken the time to work on some art for the game.

My next challenge began this morning. It involves this:

These enemies are all static placeholders in the game; …

Mega's Competition Dev Log #2

Posted by Astryl on April 4, 2014, 5:16 p.m.

I've been disconnected from the net since early this morning… or was it yesterday? Can't remember.

Either way, when that kind of thing happens, I get stuff done. And things get stuffed up too.

I added two weapons to the game. The first is one that I wanted to add …

Mega's Competition Dev Log #1

Posted by Astryl on April 1, 2014, 7:23 a.m.

Original blog in hide tag below.

Got quite a bit done today. Streamed for a while not too long ago (Archive footage here).

Managed to fix several bugs that have been with the engine since RPG4D 2012. The biggest one being that damnable 'stretched sprites' thing that was happening …

A show of hands

Posted by Astryl on March 28, 2014, 2:38 p.m.

Quite literally.

I've more or less decided, in this lead-up to the competition, that I'm going to be attempting a 3D game again. I have a somewhat lengthy design doc for it already, since I can't really act on anything yet.

But yesterday I hit into a roadblock. I can …

Simple things

Posted by Astryl on March 24, 2014, 5:59 p.m.

So a couple of days ago I was playing a ridiculously simple but terribly addictive little game that has been filling the gaps in my time recently, especially when I'm not in the mood for playing 'bigger' games.

And I started thinking, "I wonder if this can be improved upon". …

Shinobi Playthrough

Posted by Astryl on March 12, 2014, 1:59 p.m.

I come from afar to bring tidings of carpal tunnel syndrome, frustration and evil game design. I come to bring you Shinobi, Sega's classic cash-cow in the arcades of the 80s.

There is a lot of dying in this video. If my mic had been on, there would have been …

Contra Play-through

Posted by Astryl on March 9, 2014, 12:53 p.m.

Was bored. Decided to try playing through NES Contra again in one sitting, with no Konami Code, no save-states, etc. Which is the only way I've ever played it :P

(Embedded Video)

My brother and I often used to play this on our NES when we were younger (Along with …

A little blog

Posted by Astryl on Feb. 19, 2014, 4:57 a.m.

Just decided to write a little blog about a few different things; I've been very busy recently so I haven't got much news on the development front, but I have other things to write about too. :P

Well, I did do a bit of animation work; I wanted to create …