Another tech demo, and map maker preview

Posted by Scott_AW on June 19, 2010, 7:33 p.m.

Can be found here.

This tech demo features instances like rain drop and splashes, although the current map provided doesn't have any water squares.

Entities have been disabled, but can be reenabled by editing the VC file, looking in the 'initgame' function and removing the /* */ from around the …

Activity, rain.

Posted by Scott_AW on June 19, 2010, 2:23 a.m.

Content creation invite

Posted by Scott_AW on June 17, 2010, 10:51 p.m.

Although little will come from this…

Anyway I made a little forum post on Game Jolt featuring tool links and details for creating content for my up and coming voxel RPG + Maker.

Also included is template man and his template images so you to can de-template him into your …

Instants, splash.

Posted by Scott_AW on June 14, 2010, 3:08 a.m.

So I've added basic instants, like a water drop and a splash.

Both players and entities cause splashes, although there's some alignment issues to correct.

Two new videos

The longer one shows some basic instant tests, a water drop and splash animation. Also player and entities create splashes. Plus some …

2d The Crawl, source release

Posted by Scott_AW on June 10, 2010, 4:01 p.m.

So I figured I just go ahead and release it.

The original GM 5 file of the game, the graphics are built into the main program so I extracted them into a separate zip(within the zip) so you can figure out how it was done.

I have not touched this …

Compiled, yay.

Posted by Scott_AW on June 8, 2010, 1:29 a.m.

So after much headache, I finally found the correct service pack to install everything just right. Then it finally compiled. Finally. Which is awesome cuz now I can(eventually) transfer the game to C++.

Prior to that I made a video on how to create a simple wall in photoshop, although …

The C Challenge

Posted by Scott_AW on June 3, 2010, 1:45 p.m.

Its a personal challenge and a long time vice.

I've never liked C, but now its growing on me, and I think I understand it well enough to at least hack it.

I have always liked the syntax, thanks mostly to GM.

Although I do give VERGE credit too because …

OMG, check this out.

Posted by Scott_AW on June 1, 2010, 1:49 a.m.

http://www.sculptris.com

Just tag me and get it over with, its so worth it.

Don't you love free software?

Oh and I happy to see so many WIP related blogs on this 'game making' site.

New demo demonstrates.

Posted by Scott_AW on May 29, 2010, 7:24 p.m.

Found at the profile page.

Basic teleporting via stairs, no animations for entering them yet, just a fade in. NPCs can also use stairs as long as they teleport within the map.

Also a introduction of water tiles, which both player and NPC can fall into. I need to add …

Better lights, transforming (better)stairs

Posted by Scott_AW on May 24, 2010, 12:01 a.m.

So, believe it or not, lighting and fogging did not use the Z value, just X & Y. With a quick mod, now its there, allowing me to complete the transforming stairs.

The stairs are just one object, picking the neighboring walls and pushing the ceiling up a space, replicating …