Tangent! Tangent!

Posted by Scott_AW on Feb. 6, 2010, 2:13 a.m.

Like always, I come up with idea, or maybe revive an old idea and put other things on hold.

This is more the latter, as I'm revisiting the idea of a voxel-dungeon crawler. I've made various attempts and creations in the past depicting the old fake 3d dungeon crawlers, a …

Pimping GLBasic

Posted by Scott_AW on Feb. 1, 2010, 11:33 p.m.

I've sampled my fair share of engines, builders, utilities, codes, scripts and what have

you in the constant attempts to create games.

I'll admit I've come up with more game ideas then I can actually complete. Full time job,

kids, and all the rest. However it is something I have …

Heres the source code.

Posted by Scott_AW on Jan. 28, 2010, 4:01 p.m.

There, right up there. Of course its too small to read and I turned it into a cityscape.

That is pretty much the entire code for Even Vs. Odd, minus audio handling, and those tall towers at the end are the level data. Just 7 of the 20.

Before scaling …

Barfing 1600 coins.

Posted by Scott_AW on Jan. 24, 2010, 10:33 p.m.

Started adding the coins, don't have them rotate just yet, but I do have a nice queing system going. I was going to post a simple one involving 80 coins being qued, but decided to push the limits and had 1600 coins qued.

Additionally I did some comparisons to the …

EvO in GLBasic,

Posted by Scott_AW on Jan. 23, 2010, 1:08 a.m.

almost.

GLbasic alpha version

actually, this one has the proper drawing for the puzzle, well not perfect, but now it won't devour your memory.

Download evo_glbasic_alpha2.zip

GM6.1 embbed version

Its just the first level, no coins yet, instance score, will not end when you select the X. Although you will …

Dev blog, moo.

Posted by Scott_AW on Jan. 15, 2010, 8:15 p.m.

Cow RPG, state of conversion.

So thats the junk I got on my screen while I work. Yes I use calculator.

Task manager has been my friend for many reasons, for a long time. One of course is being able to monitor CPU consumption and memory usage. Its very useful …

GLbasic lite, going well

Posted by Scott_AW on Jan. 12, 2010, 9:13 p.m.

So I've started the process of writing several of my games into GLBasic, so far so good.

Rick Jason being converted…

Another rpg being converted…

I'm rather happy with how things are going, and since its all being coded from scratch, I have complete control over developement.

So far there …

Plants vs. Zombies, awesome

Posted by Scott_AW on Jan. 9, 2010, 6:28 p.m.

I picked this up recently on a trip to Frys to grab a new usb stick, since I promised my wife I'd get something for her when I went.

Now we're both hooked.

Aside from somewhat repetitive music, which can be forgiven, and reusing the same backgrounds a lot, its …

GLBasic, seems promising.

Posted by Scott_AW on Jan. 6, 2010, 10:40 p.m.

It does, so far.

Took me a minute to realize where I needed my images to go, but I'm starting to like where its going.

I am using the demo version though, so all the fancy stuff is off limits at the moment(3d and such). That and theres a 5-minute …

It was to be addition, but got to long...

Posted by Scott_AW on Jan. 2, 2010, 11:02 p.m.

*I was just going to tack this on to my last blog, but then I just started going on and on, so made a new one.*

Well I retract what I said about GS2x Wiz, it does look like it could be a more indie friendly and actual competitor for …