Shield Breaker Redux

Posted by Scott_AW on Dec. 5, 2008, 9:47 p.m.

So a bunch of stuff has happend in life. I have yet another kid, whose is a girl. Luckily for me my work gives me maternity leave, so I'm taking off two weeks, yay.

Now to the subject, I going to continue working on Shield Breaker.

I've enlisted the help …

Tree Challange

Posted by Scott_AW on Nov. 1, 2008, 6:11 p.m.

I had this idea while looking at some trees. Yep, thats how it happened.

Anyway, I know the best way to have a forest of now identical trees is to have some sort of procedural code to generate branchs and the likes, however this requires two things. Coding knowledge and …

Little done.

Posted by Scott_AW on Oct. 30, 2008, 9:14 p.m.

With a little more work in Sketchup I found out that faces are displayed differently when they're reversed. Like a slightly darker shade.

So thats good news, no longer have to use anim8tor for fixing the faces, just applying the texture map.

I've managed to pop out another little ship. …

Experimenting

Posted by Scott_AW on Oct. 24, 2008, 1:47 a.m.

I've begun experimenting on a sci-fi rpg. Right now its a pretty open project, like a porch on a windy day.

With me obtaining Sketchup, I've begun to play around to see what it can do and what it can't do.

So far its not much for two things:

1) …

I feel like I lost a month.

Posted by Scott_AW on Oct. 9, 2008, 3:51 a.m.

Really, where did it go?

Well I haven't touched a computer to do anything but work related stuff this past month+. I've just had no time, but it seems like things are starting to mellow out again and I may find myself back on the ambitious scene of game design …

Informal Update

Posted by Scott_AW on Aug. 31, 2008, 10:10 p.m.

Well I haven't posted or done much of anything lately. Haven't touched a single game I'm working on in over a month.

Mostly this is due to lack of time and motivation, but another good reason for my lack of game making is that I'm lurking in the shadows, watching …

Random Stuff.

Posted by Scott_AW on July 14, 2008, 12:20 a.m.

Not a whole lot of progress on much of anything.

Well, except I've -finally- fixed that silly gliding bug on Black Shadow, as well as some other small tune ups, but no progress on levels yet.

What time I have had I've either been playing Diablo 2(it feels like the …

Thank-you Edmunn

Posted by Scott_AW on July 4, 2008, 5:18 p.m.

Throwing up my hands at my horrible collision code, I went to look at the long ago downloaded and still zipped Edmunn's Platform example, hoping the answers to my issues lay within. Luckily they did!

It was kind of funny in retrospect that the differences between what I had and …

Black Shadow, Improved

Posted by Scott_AW on June 29, 2008, 5:36 p.m.

NEW Black Shadow Demo –> Version .24

Going back through all the code and enemies, I've added several new little details to the game play and the visuals. Collision and hit detections have been reworked, the latter more the most.

In addition to the fixes, I've added it so that …

Editor Progress+

Posted by Scott_AW on June 17, 2008, 7:53 p.m.

Managed to find some time to get a little more done. Now that I have the editor and engine using the new save files loading is much faster.

While making my modifications I decided to finish up the contour system, which wasn't fully functional until now. The process will now …