Early combat demo, you'll feel empowered.
Combat test and personal Shenanigans.
Sometimes when you messed something up in code, and its in the thousands of lines, you kind of have trouble finding what variable is the problem.
Sometimes you change the wrong one and weird things happen.(Embedded Video)Living flame and cauldron! Luckily I victoriously killed them, shadows don't care …AI test, part 1.
Basic chasing enemies, can hop up those ledges, except for the formless, whose stuck on the ground. They can't hop you see.
(Embedded Video)Next up, combat work!AI in da works.
I decided to take on the potentially toughest challenge in the Black Shadow engine sooner rather than later.
Setting up the basic AI and interactions.Now I have to give Duke3d a lot of credit in showing me an easy way to handle a semi-intelligent AI, and all the functions …Find those shadows!
I found that I can detect when an object is in a shadow, and then darken them. A step forward in better looking levels!
Below shows the darkened objects and then those same objects in blue.Next on my list is creating the Jib and Scrap instances, inventory and some …One last revise before we get started...
Sounds!
I ended up deleting a blog that mentioned this wonderful source of sound effects I found, so here's a blog about it.
Actually theres just going to be a bunch of filler…filler-filler-filler-filler-filler-filler-filler-filler-filler-filler-filler-filler-filler-filler-filler-filler-fillerfiller-filler-filler-filler-filler-filler-filler-filler-filler-filler-filler-filler-filler-filler-filler-filler-fillerfiller-filler-filler-filler-filler-filler-filler-filler-filler-filler-filler-filler-filler-filler-filler-filler-fillerfiller-filler-filler-filler-filler-filler-filler-filler-filler-filler-filler-filler-filler-filler-filler-filler-fillerfiller-filler-filler-filler-filler-filler-filler-filler-filler-filler-filler-filler-filler-filler-filler-filler-fillerfiller-filler-filler-filler-filler-filler-filler-filler-filler-filler-filler-filler-filler-filler-filler-filler-fillerfiller-filler-filler-filler-filler-filler-filler-filler-filler-filler-filler-filler-filler-filler-filler-filler-fillerfiller-filler-filler-filler-filler-filler-filler-filler-filler-filler-filler-filler-filler-filler-filler-filler-fillerfiller-filler-filler-filler-filler-filler-filler-filler-filler-filler-filler-filler-filler-filler-filler-filler-fillerfiller-filler-filler-filler-filler-filler-filler-filler-filler-filler-filler-filler-filler-filler-filler-filler-fillerfiller-filler-filler-filler-filler-filler-filler-filler-filler-filler-filler-filler-filler-filler-filler-filler-fillerOkay, so its freesound.org, check it out. …Re-Wrote the code, fixed the water(?), sound!
http://64digits.com/users/Scott_AW/bse032511.zip
'nother demo.
I also figured I can use a lot of what I learn from working with this on The Crawl, being able to add real lighting would be nice, but voxel shadows aren't currently supported.
http://64digits.com/users/Scott_AW/bse_032211.zipE is Use, just so you know as there are two doors, but they will …vid splash, no splash included.
Feed the activity feed…actually just about to go to bed so won't blog much now.
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