First round of baddies, all modeled, behold the Scarlet Army

Posted by Scott_AW on Jan. 12, 2011, 10:42 p.m.

The queen still needs to be rigged to create the need animation frames, but aside from that, and refinement of the enemy AI, the first round of enemies will be done rather soon.

Before I get into the next set, theres three more models I need to create. The player(finally) …

Colors, so many colors....

Posted by Scott_AW on Jan. 11, 2011, 12:55 p.m.

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CraigFatman's extended Palette lookup table for Duke3d, thats still 8bit mode folks, but now I have 128 variations of color changes, showing only about 100 here, the first 25 were defaults ones.

Biggest bitch to do? The bowman. :P

Posted by Scott_AW on Jan. 9, 2011, 2:02 a.m.

Of all my enemies, save for the boss, of the first level, none I procrastinated more than the bowman.

At issues is setting bones and posing, the pre-voxel phase for the models.

Now I knew the bowman would be the trickiest because he has the most attached items, bow, quiver …

Screen attack, the touching up.

Posted by Scott_AW on Jan. 7, 2011, 12:45 a.m.

With the first map nearly done, I've gone back and decided to touch things up.

Mostly this involves redoing the exterior areas (luckily not too many), but it also has involved some minor redesigns, decorating and using that wonderful palette swapping feature to recolor object and textures.

I'm nearly done …

This is a nice change, BTW

Posted by Scott_AW on Jan. 6, 2011, 12:03 a.m.

I think that it's finally came that it's seems good enough to me. Fresh new interface and fancy features, woohoo.

But the best part is I can upload crap again. Damn it, now it says I'm not logged in…you bastards, getting my hopes up oh well, back to photobucket …

Posted by Scott_AW on Jan. 2, 2011, 12:37 p.m.

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New monsters, they spit at you.

Also replaced even more art with some voxels, like JIBs.

Replaced the blood pool as well, finally…

Now you can collect gold as well! Pots, enemies will drop it. The Formless and Quivering monsters will drop a wide variety of items…because they're …

Some monster details.

Posted by Scott_AW on Dec. 31, 2010, 6:28 p.m.

Smashin stuff, and lots of guts.

Posted by Scott_AW on Dec. 28, 2010, 6:48 p.m.

Breakable objects, a new water unit, drops and guts galore.

Plus a sample of the first town in development.

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Started a blogspot which I'll fill in about the game info like weapons, monsters and basic story.

blackshadowgame.blogspot.com

VOXEL Shield GO!

Posted by Scott_AW on Dec. 10, 2010, 11:33 p.m.

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So Deeperthought, who is working on the CON coding for me found that you can easily attach some voxel models to the player, like in this video, the shield.

Not sure if it'll mean that weapons will be voxel models, but there are limits to voxels like only …

Brawlin...

Posted by Scott_AW on Dec. 6, 2010, 7:13 p.m.

Teaser until the 400mb test demo loads. Features fist fighting goodness… or you can just troll my youtube channel until it finishes uploading…processing.

Or not. Either way, theres a picture.

Damn, took almost an hour, but here it is.

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