One Game - 2 hours

Posted by TDOT on April 26, 2008, 10:56 a.m.

After reading stampede's blog and playing his game I wanted to try a two hour game. Right now it's 11:55 AM. I'll start at 12:00. Just don't expect any music =D . I'll update this blog as I go.

12:40 - 90% of the engine is complete.

1:40 - engine …

Anyone wanna Brawl?

Posted by TDOT on April 24, 2008, 2:01 p.m.

Just got a wireless router so I've been trying to get some Smash Bros Brawl action going. I have to say I'm disappointed with the lag that the game has, especially since that's why the game was pushed back…

My friend code is 2406-5467-1384.

In other news….

I've discovered I …

Anyone up for a beta testing?

Posted by TDOT on Jan. 30, 2008, 9:13 p.m.

Life:

Life's pretty much the same as yesterday. Did another workout (shoulders and arms), and my arms are having trouble moving now.

C++:

Absolutely nothing since last blog.

Website:

Still coming along nicely. Re-did the tables so they look a bit nicer. Might need to tweak them just a teeny …

Getting Further

Posted by TDOT on Jan. 29, 2008, 4:01 p.m.

Life:

Life's good. Nothing much to report. Started working out, and I'm gonna be ripped in 90 days. Had my first day yesterday. Did pushups till I couldn't physically push anymore, and today EVERYTHING is sore. More sore then any other soreness I've ever felt. But, that's the only real …

Need user input!

Posted by TDOT on Jan. 11, 2008, 9:55 p.m.

Ok 64Digits, I need some user input for an article I'm writing. It's about external Libraries. Basically, I just need a relatively short comment about the subject, and permission to use your comment in my article.

Here's the subject:

Ok, so my subject is external Libraries/extensions that add new D&D/functions …

Getting Organized

Posted by TDOT on Jan. 8, 2008, 7:06 p.m.

I'm doing everything I can to keep my interest in Gungus high. one thing I've done is gotten a little organized. I made a schedule that I will force myself to follow ( in order) religiosly, and I'll add more things to it as I go. Decided that'll be something …

Gungus

Posted by TDOT on Jan. 1, 2008, 7:41 p.m.

Well, thanks to my overactive imagination, Grapple has been put on the backburner already. Thanks to a morale boost from edmunn, I'm gonna focus on Gungus. What's Gungus you ask? Well, Gungus is a platform view, massive exploration game….or at least….it will be. In Gungus, you will fly around in …

Grapple Alpha Demo

Posted by TDOT on Dec. 31, 2007, 2:08 p.m.

:Grapple:

I decided to upload an early alpha demo so Ic an get feedback on the engine (so far). Keep in mind that this is an EARLY demo, and is only meant to give an idea of what the game will be like. I would really apreciate if you would …

New project=Grapple

Posted by TDOT on Dec. 26, 2007, 5:25 p.m.

:GM:

Working on grapple….just read the"Grapple" section.

:C++:

Uh, still not much, this blog is focused around GRAPPLE, so just go read that mmk?

:Helix:

….what? You don't wanna read about Grapple? Well, Helix is still in the works. Not much to report there. Now…GO READ GRAPPLE!

:Grapple:

Ah, here …

[TDOT] It be bloggin' time

Posted by TDOT on Dec. 24, 2007, 2:08 p.m.

:GM:

Honestly, nothing at all. I was working on a downhill racing game for the YYG winter comp, but I ran outta time. It's just kinda wasting space on my comp now. I've got an idea for a project now though. It'll probably end up being a side project since …