Deformation: Screenies!

Posted by TDOT on Nov. 6, 2008, 5:05 p.m.

Hey guys. In my last blog I wrote about how I was gonna focus on programming. My project at the top of the list was simple 2D terrain deformation. I've been working on this for a while now and FINALLY fixed the stupid glitch in my code. After that, things …

Screw Halloween

Posted by TDOT on Oct. 28, 2008, 4:40 p.m.

Yeah, I know, I suck. Just can't get motivated to work on this. It's hard for me to work on something if it's not something fun to program (e.g. something I've never done before.). Plus I'm not really in the Halloween spirit, as while everyone else is out having fun …

Procrastination

Posted by TDOT on Oct. 22, 2008, 10:29 a.m.

Yup, it bites. Here I am, ten days away from competition deadline, and all I have to show for it is a sprite of a zombie, an intelligent looking man in a top hat (as we all know top hat=intelligence), and half of a crappy background that I started on …

Hallowruby

Posted by TDOT on Oct. 9, 2008, 6:47 p.m.

:Life:

School's been suck-ish. English continues to be my downfall, and my literature course bores me to tears. Still, geometry and Chemistry help fill the void.

Played flag-football today with some friends. Had a couple receptions and a kick return for a touchdown so that was pretty sweet =D

:GM: …

PL@gine

Posted by TDOT on Oct. 1, 2008, 4:22 p.m.

In a world full of platform engines….here comes another :p

Yup, I decided that, since it seems many people make platform engines, I'd give it my shot. What I'm attempting to to do is create a basic platform engine that accomplishes it's task smoothly. Both through ease of use and …

'Ello Again

Posted by TDOT on Sept. 10, 2008, 7:57 a.m.

Greetings 64D!

I've sort of been gone for a couple months now. Time for some explanation.

1. For a week or two I was spending massive amounts of time on my projects.

2. Then on top of that, I picked up my guitar again which took away from my comp …

Bored

Posted by TDOT on May 10, 2008, 10:07 p.m.

Yup. I'm bored. This blog was spawned from boredom (and the fact that I don't wanna do my English >.< ). It's about 10:40 as of this moment typing. I should probably make some content now…

So, I've still been messing around with XNA. Slowly grasping an idea of how …

XNA and Examples

Posted by TDOT on May 3, 2008, 10:16 a.m.

Well, I don't have a screenshot update for XNA this time, but that's cause the update would have to be captured on video. After following the tutorial on drawing to the screen, I decided to play around by myself, and I managed to draw one of the sprites continuously moving …

Meh

Posted by TDOT on May 1, 2008, 4:48 p.m.

Ok, so I have a slight lack of productivity on just about everything. But I has a reason!

1. I've been really busy with my schoolwork as of late, and also just stuff that's been going on.

2. My parents, in an attempt to lower my time on the comp, …

This is Blog. Blog says "Hai".

Posted by TDOT on April 28, 2008, 8:15 p.m.

The title? I dunno. First thing that popped into my head. Anyway, on to Blog! (he says "hai" y'know).

GM:

I've been pretty focused around my puzzle game Honeycomb Havoc (working title) and my space exploration game Gungus. Mostly been re-working the gravity system in Gungus.

C++:

I was supposed …