Deformation: Screenies!
Hey guys. In my last blog I wrote about how I was gonna focus on programming. My project at the top of the list was simple 2D terrain deformation. I've been working on this for a while now and FINALLY fixed the stupid glitch in my code. After that, things …
Screw Halloween
Yeah, I know, I suck. Just can't get motivated to work on this. It's hard for me to work on something if it's not something fun to program (e.g. something I've never done before.). Plus I'm not really in the Halloween spirit, as while everyone else is out having fun …
Procrastination
Yup, it bites. Here I am, ten days away from competition deadline, and all I have to show for it is a sprite of a zombie, an intelligent looking man in a top hat (as we all know top hat=intelligence), and half of a crappy background that I started on …
Hallowruby
:Life:
School's been suck-ish. English continues to be my downfall, and my literature course bores me to tears. Still, geometry and Chemistry help fill the void.Played flag-football today with some friends. Had a couple receptions and a kick return for a touchdown so that was pretty sweet =D:GM: …PL@gine
In a world full of platform engines….here comes another :p
Yup, I decided that, since it seems many people make platform engines, I'd give it my shot. What I'm attempting to to do is create a basic platform engine that accomplishes it's task smoothly. Both through ease of use and …'Ello Again
Greetings 64D!
I've sort of been gone for a couple months now. Time for some explanation.1. For a week or two I was spending massive amounts of time on my projects.2. Then on top of that, I picked up my guitar again which took away from my comp …Bored
Yup. I'm bored. This blog was spawned from boredom (and the fact that I don't wanna do my English >.< ). It's about 10:40 as of this moment typing. I should probably make some content now…
So, I've still been messing around with XNA. Slowly grasping an idea of how …XNA and Examples
Well, I don't have a screenshot update for XNA this time, but that's cause the update would have to be captured on video. After following the tutorial on drawing to the screen, I decided to play around by myself, and I managed to draw one of the sprites continuously moving …
This is Blog. Blog says "Hai".
The title? I dunno. First thing that popped into my head. Anyway, on to Blog! (he says "hai" y'know).
GM:I've been pretty focused around my puzzle game Honeycomb Havoc (working title) and my space exploration game Gungus. Mostly been re-working the gravity system in Gungus.C++:I was supposed …