i wish video games would stop getting in the way of my video games
Posted by bswaldmann on May 2, 2015, 1:27 p.m.
how am i supposed to make video games when im busy playing chroma squad
how am i supposed to play chroma squad when im busy playing mortal kombat xhow am i supposed to play mortal kombat x when im STILL playing monster hunter 4uTime Vampires Devlog 02
Posted by bswaldmann on April 5, 2015, 6:49 a.m.
MORE TIME VAMPIRES
(Embedded Video)Replaced the tiny Dios with Jonathan Morris from Portrait of Ruin, again, still placeholder as all hell.The video explains all the currently implemented mechanics, got some playtesting in that revealed that aggressive players need a rushdown option or else this thing becomes a frustrating …Time Vampires Devlog 01
Posted by bswaldmann on March 20, 2015, 9:40 a.m.
Working on a new game!
The idea is a minimalist fighter like Lethal League or Divekick. I'm aiming for the general combat speed of Nidhogg however. Inputs are pretty simple, platforming movement, block, and attack.HOWEVER: A twist exists! Each round is over in one hit, first one to accumulate …Trail Devlog 02 - Have you heard about Timed Hits?
Posted by bswaldmann on Oct. 14, 2014, 4:51 a.m.
WATCH OUT, HE KNOWS ABOUT TIMED HITS
(Embedded Video)As you can see, Yorick here does damage! And if you push space when he goes all flashy, he restores 1 HP.Next I'll be working on enemy attacks as well, resolving the win/loss conditions of battle, and moving all attacks …Trail Devlog 01 - Probably not gonna finish
Posted by bswaldmann on Oct. 13, 2014, 10:09 a.m.
Building an RPG in Game Maker is hard, I've found.
(Embedded Video)THAT'S NOT STOPPING MEI'd use RPG Maker, but I want Paper Mario style timed hits, which Game Maker seems better at.This little quick test took me an hour or two, but I think it's coming along …#64DSC Bancho & Will - Wave Jump Enemy
Posted by bswaldmann on April 13, 2014, 3:25 p.m.
As per my sound guy's suggestions, I've slowed down the game a bit, given the small levels, I'm inclined to agree with him.
SteveEdit: Just adding a line of text so the activity feed doesn't bug out. :(#64DSC Bancho & Will - Changing Plans
Posted by bswaldmann on April 7, 2014, 4:42 p.m.
I figured I'd make a note on a problem I came across recently.Originally, I wanted that slime guy there to wrap around his platform and loop all around it.This proved to be something I didn't know how to do.However, in hindsight, he didn't really need to do …
#64DSC Bancho & Will - Level Design & Game Over
Posted by bswaldmann on April 7, 2014, 2:07 a.m.
"I WANNA MAKE AN OPEN WORLD PROCEDURALLY GENERATED SANDBOX GAME WITH DROP IN AND DROP OUT ONLINE CO-OP!""Me too! But that sounds a little hard, why don't we start smaller?""I WANNA MAKE AN OPEN WORLD PROCEDURALLY GENERATED SIDESCROLLER WITH DROP IN AND DROP OUT OFFLINE CO-OP!""Smaller.""JRPG!" …
#64DSC Bancho & Will
Posted by bswaldmann on April 6, 2014, 12:48 a.m.
I'm making a game for 64DSC. Since I've never made a game before, I'm sure I won't win anything, but hey, it'll be a fun learning experience.
Here it is, a sidescrolling platformer inspired by Wario Land and Metroid 2. I considered working the limited color palette into a game …