Best class system evar!

Posted by omicron1 on July 24, 2007, 7:19 a.m.

…which is the claim I'm making today for my little project.

New:

* Created character generation system

* Implemented stat/profession system for character creation (not starting items yet, though)

* Created a random dungeon generator and added dungeons to the world generator.

* Added some ten-plus monster types and some …

You hit the rabbit for 2.76 damage.

Posted by omicron1 on July 22, 2007, 2:45 a.m.

…The rabbit dies.

New pt. 1: roguelike project.

* Implemented several new items

* Added basic AI routines

* Added damage from throwing

* Added a second layer of LOS scripting

* Implemented object stacking

* Took a picture of it to show off…

(ingame appearance/interface demonstration)

The white "r" …

ascii world

Posted by omicron1 on July 20, 2007, 8:21 p.m.

aNEThing (roguelike) progress:

Metagame features:

* Game generates a 100x100 world map on first run; this map includes such varied elements as mountain ranges, deserts, lakes, forests, and rivers.

* Game generates a 100x50 area map for any tile on the overworld map on the first visit to that area. …

A new way of doing things

Posted by omicron1 on July 19, 2007, 1:44 a.m.

Section 1: DoC progress

* Remade many (more to come) building models in Blender, adding smooth shading and creating cinematic-quality models.

The following image succinctly summarizes the changes:

* Added new Dock building, which can build war galleys and up.

* Implemented War Galley, War Elephant, and Scout Cavalry units …

Gallephant

Posted by omicron1 on July 14, 2007, 8:41 p.m.

Not really. Just a galley and an elephant. (and hawk)

Image 1: The War Elephant.

The War Elephant is the second "superunit" of DoC. It can carry two soldiers; boosts their range; deals trample damage on its own; and has a powerful anti-unit / anti-building attack. The downside is that …

A Visual Post

Posted by omicron1 on July 10, 2007, 9:36 p.m.

It's been… what, 20 days since the last posting?

New in DoC:

Chariot.

Obelisk.

Orchard.

Olive Grove.

Stage.

Better textured grass.

Better bushes.

Delta time.

Walkers in cities.

Fountains.

All of Era 2's buildings and techs are done.

UR now measures 2.5 levels and 2 bosses.

Ratatouille was good. Very …

Rabbit! Sheep! Oh, deer...

Posted by omicron1 on June 20, 2007, 6:17 p.m.

What's new: 20 June edition.

I took half a day yesterday to learn Blender - which has allowed me to successfully create and implement some new animated wildlife models. This was followed by a full day of trying to get the stupid thing to export to .smd - finally did …

A new Devlog (#10)

Posted by omicron1 on June 16, 2007, 5:23 p.m.

I promise I'll finish DoC before reaching #100…

Anyway, to content. Got a progress report, an "eye-candy" shot, and a demo for y'all.

First things first: The progress report, DoC edition.

* Added yet another 2E building - the Siege Workshop. Two more to go!

* Added the Catapult as …

Major Speed-up! Devlog#09

Posted by omicron1 on June 11, 2007, 8:55 p.m.

Section 1. Progress on UR

I have finished all the special weapons: 11 in total. They run the gamut from the chaingun to the petalgun - a huge variety of weapons, each with its own somewhat-unique use.

IMAGE: The Petalgun in use. Bullet hell - for enemies.

I have also …

Blind, and more. Devlog#08

Posted by omicron1 on June 9, 2007, 2:01 p.m.

"Blind"

Can't we see the danger?

Yet we still march on.

Can't we see the storm clouds gather -

Hear the warning gong?

But when the time for choice is past,

Will we then look back at last

And see where we went wrong?

Progress on "UR" continues apace. …