Game Proposal

Posted by Astryl on April 20, 2013, 8:12 a.m.

So, you know those sleepless nights when you have thoughts flying around your head, trying to pull off a decent imitation of TIE fighters?

That was last night in a nutshell. So in the interests of getting to sleep sometime before 8AM, I turned my PC back on, opened Notepad++, …

About to start

Posted by Astryl on April 12, 2013, 5:30 p.m.

The Code Jam starts in less than 30 minutes.

Taking the timezones into account, this means that I'm starting at 1AM (even though the qualifiers run for 25 hours, I'd rather get in at the soonest possible time).

I spent my preparation time trying to get some sleep; I fever …

Gearing up and other things

Posted by Astryl on April 11, 2013, 4:17 a.m.

Tomorrow the Google Code Jam begins. And as stated before, I'm starting to panic. Or feel highly nervous.

I'm confident in my code, what I'm not so confident in is my time management :P

My preparations so far involve gathering my tools into once place (And creating easy to remember …

Some animations

Posted by Astryl on April 10, 2013, 7:11 a.m.

Let's cut to the chase. Here's a GIF of the boss animations from my Jam game:

Since GM5 doesn't like alpha and that's what I used to make this, there are some artifacts…

But anyway, after making this, I decided it was high time I try to animate something more …

Adventures in Networking part 1

Posted by Astryl on April 5, 2013, 3:04 a.m.

Copied over from my blog here.

For the last two-and-a-half days, give or take, I have been working on writing my own server/client framework for my games; an interesting experiment and potentially useful in the future.

So far, I have a working and decently fast system, that technically allows …

An announcement

Posted by Astryl on April 2, 2013, 8:12 a.m.

Righto guys. Decided to get this off my chest now, instead of waiting.

I'm relocating most of my written work to here, like Blackhole did.

Why? Because point blank: The kinds of material I want to write don't fit in here.

Now don't take this as a departure …

Networking

Posted by Astryl on April 1, 2013, 3:56 a.m.

OK, first things first: There is no April Fools related material in this blog. I'm having enough fun pranking those around me. :P

Secondly, yes, I changed my CSS. Yes, it's still in ugly phase. It'll get better eventually. (On that note, what class do comments use? Trying to find …

Something old that's new

Posted by Astryl on March 22, 2013, 2:01 a.m.

I've been fighting a terrible battle for the last three weeks with ModPlug Tracker.

After that battle, I seem to have won. Barely.

Take a listen to this cover:

https://soundcloud.com/mega1992/cover-street-fighter-2010

This uses mostly samples. Two drum samples, one SynthBrass, and a Choir. Then it goes and throws the Unknown 64 …

Relatively ancient music

Posted by Astryl on March 16, 2013, 7:15 p.m.

So just now, in an IRC and Insomnia induced fit of madness, I went hunting down the remnants of my first pieces of music… Or as near as I could get.

Unfortunately, a lot of my older chiptune work is lost (It sank with 8bc).

But I didn't start with …

On lighting, and fudging it

Posted by Astryl on March 15, 2013, 7:37 a.m.

Another development log that is waffling about Exile's engine. Run for ye hills over yonder if you want; that's where we keep the basilisk.

I was on IRC again the other day, and aeron was asking questions about the level editor and lighting system in Exile. So here's a little …