Mega's RPG - Design Phase

Posted by Astryl on April 11, 2012, 9:16 a.m.

First, a notice

I've made the decision today to start writing more seriously in my blogs; this will probably result in a slightly higher chance of a programming blog, with potential tutorials and examples being uploaded.

Speaking of which, an Article/Column/Tutorial media type might be a nice addition to V4… …

And stuff got done!

Posted by Astryl on April 9, 2012, 4:41 a.m.

This was one of those weekends when I wasn't using the 'net, mostly due to my family hogging the PC. And my dad discovered Minecraft yesterday; hence: Nobody got their time on the computer (Until much later).

I'm sooo glad I have my own computer, or I'd be going mad. …

The Ultimate wall of text

Posted by Astryl on April 6, 2012, 3 a.m.

Site admin writes a wall of text?

Mega can do that too!

OK, quite honestly, I was amused by FSX's blog; both by it's length and it's content, and I made the decision right then and there… to write an 8000+ word blog.

8000 words is a piece of cake, …

A real blast from the past I never knew

Posted by Astryl on April 4, 2012, 12:54 p.m.

Just click on this.

Mega's time machine

You know, South Africa's entire network was conked out today. Turns out that there's only one proper DNS Server handling all incoming/outgoing links, and the only two websites available Youtube and Yahoo Mail (Because they have local servers and Firefox remembered their IP's). …

These are not screenshots...

Posted by Astryl on April 3, 2012, 9:19 a.m.

They're compressed representations of a sequence of pixels captured from the framebuffer at a chosen time by invoking an application with the CTRL-ALT-PrtScrn command, which are stored with 32-bit color precision etc etc.

OK, they're screenshots.

This one is me messing around with a perspective I've never used before: Isometric …

64RPG Art

Posted by Astryl on April 2, 2012, 2:32 a.m.

More updates/mockups/etc

Water: Attempted to fix.

Character classes so far (From left to right):

Original reference character

Swordsman

Dark Knight

Paladin

Dragoon

Older Stuff

Well, I got stuff done today.

Posted by Astryl on March 31, 2012, 10:32 a.m.

After this mornings mention on the 64RPG #04 topic that I'd try my hand at a tileset or two, I came up with these rapid concepts. Three of them, to be exact.

Concept One

Very plain. Sets a basic style, which is based of the extremely simple Zelda viewpoint (Parallel …

"I shall blast you with fire!"

Posted by Astryl on March 29, 2012, 3:53 a.m.

Err… LIGHTNING!

That's one of my latest GBA style RPG/Platformer character concepts. I've finally cracked the GBA/SNES styel.

Anyways…

I've begun writing a series of tutorials intended to teach C, and eventually C++ and C# to Game Maker users (Or general beginners).

Of course, I've taught several people IRL, but …

It's OVER...

Posted by Astryl on March 26, 2012, 3:02 a.m.

I no longer have the will to go on. I'm going to end it all…

My comp entry that is. Hah. :3

I've gotten to the point now where I need to make the battle system, but I also realised something: It's not going to be fun (The game won't …

HARK! A man in a dress!

Posted by Astryl on March 22, 2012, 7:18 a.m.

Disclaimer: Guess when this was written, and what state I was in. Requires a pinch of salt to be truly informational, I believe.

Yeah, the game has them now. Not implemented yet, but I have the sprites. v_v so much left to do.

But I have gotten pretty far. Stats …