Spriting the days away...
Two days before the comp start, I wrote a 'game plan' for the comp. That is, a list of decisions and reasonings behind the choice of tools.
The choice of C++ was a difficult one, because I have many alternatives. So in the end, I decided on a provisional choice: …Mega's RPG4D Devlog - Part 1
Well, I seem to recall promising a devlog of sorts. So here we go. I know it's only two and a half days into the comp, but I already have a lot going on.
Surprisingly, though: No artwork. Odd, for me.Anyway: Days progress in picturesThis one is of …Here we go again.
It's that time of the year again: Another comptition to enter.
Anyway, I got started at about midday. Here's the net progress:Not much, hmm? Actually, I already have: > A stable asset manager > Three collision detection functions (Point, Rectangle and Line) > A sprite object > An object …My Workspace
EDIT: Here, non-readers. Have something I made:
*Disclaimer*: Wrote this at about 2AM if my other disclaimer is anything to go by. Beware.Five days, as of writing this, 'til the competition begins. And once again I find myself having to fight the urge to 'give up'. But I …Plotting and Planning
World Domination?
Not today. I have a competition to win.The new, revised and improved planI've dropped the DnD influences, I've dropped the original art style I was thinking of, and I've also dropped Traditional on it's face. Because I can.Let me sum up the core …Parties Annoy Me
That includes both the 'classic' party, and the 'modern' party. Both are noisy, lack good music, have lots of people competing over food/drink and take forever to wrap up.
Oh yes, this was a womens tea party, one of the worst kinds; held right outside my window too just to …I'm back in the game of game design...
So I took what Kilin said seriously, and started mucking around with game ideas I liked, then read a couple of design articles here…
And then this:(Embedded Video)In about 2 and a half hours, if I recall. Anyway, I'm excited about the ideas I'm getting now, crazy …Never mind what I said before...
OK, I've decided to take one last shot at game design, before giving it up… forever…
Also, somebody remind me not to post blogs if I haven't slept a single hour all night. I tend to say things I regret later.Unsurprisingly, my parents were kinda annoyed that I …Took me five years to figure this out
Apologies
My last blog was too short an irrelevant to anything. This ought to make up for it.Something for C++ programmersI've now spent time with both C# and Java, and no longer have too many complaints about them; in fact, I'm using C# for one of my games, …I'm bored...
This week is going to be slow. I'm entering Ludum Dare 23, and of course the anticipation for both that and RPG4D is driving me crazy.
Anyway, have a quick 'sketch' I did in GIMP:Besides that, I'm probably going to attempt to make a quick game today/tomorrow, in …