Place for the rants.

Posted by Scott_AW on July 29, 2009, 11:18 p.m.

While this place was down I wondered aimlessly for a brief period before deciding to just make a blog site.

Find it here.

Of course it will be different than what I do here, more to the point and about details instead of a random assortment of words and ideas …

Monsterous Roundup

Posted by Scott_AW on June 25, 2009, 7:38 p.m.

Little bit about my remake of an old rpg I did 5 years ago…

Well I haven't done much coding for it, but I been kind of focused on art direction. The style for the monsters and characters seems to be working well, sketch, scan and sketchup. I decided to …

I show Square how not to F-up a remake...

Posted by Scott_AW on June 20, 2009, 7:20 p.m.

Not really, I only hate there failure to make a good Chrono Trigger sequal. Don't you argue, Chrono Cross was POS #1.

When remaking a classic top-down 2d rpg, how do you make it better than it was?

3d? Hell no. I'm sick of that.

Vector ART! Well sort of. …

The lost Shield Breaker

Posted by Scott_AW on June 13, 2009, 6 p.m.

A month or so ago I had lost a flash drive due to child foot kicking it. I'm guessing the connectors got screwed up as the drive would not read and just get really hot. Oh well.

What was lost? Well a modified version of Shield Breaker, version 1.07, you …

Content to play wit.

Posted by Scott_AW on June 8, 2009, 4:40 p.m.

Alright, I've gotten closer to happiness with the vox-side-scroll-thing.

Using a point list to smooth out rendering, like mentioned in the previous blog, I managed to get some happy render speeds. Now its on to pushing limits!

In the demo I'm providing you will actually be able to convert your …

Some old shit, and Dense concolusions.

Posted by Scott_AW on June 7, 2009, 7:02 p.m.

Killing some time, I decided to try and figure out what that game I made 5(I guess) years ago for a 10 day of VERGE contest. VERGE, for the uniformed was a neat rpg maker back in the day, and with it I actually completed a game…in 10 days. Amazing. …

Updated SS vox

Posted by Scott_AW on June 5, 2009, 6:02 p.m.

I will stop uploading to snowmoons when this stops happening.

Warning: move_uploaded_file(/home/u64digi/public_html/users/Scott_AW/SSVOX21.zip) [function.move-uploaded-file]: failed to open stream: No such file or directory in /home/u64digi/public_html/users_php/z_file_upload.php on line 72

Warning: move_uploaded_file() [function.move-uploaded-file]: Unable to move '/tmp/phpuRb4IQ' to '/home/u64digi/public_html/users/Scott_AW/SSVOX21.zip' in /home/u64digi/public_html/users_php/z_file_upload.php on line 72

Warning: copy(/home/u64digi/public_html/users/Scott_AW/SSVOX21.zip) [function.copy]: failed to open stream: No such …

SS vox test

Posted by Scott_AW on May 31, 2009, 11:42 p.m.

Well I have a sample of what I've been playing with, a voxel like top-down or side-scroller engine.

Unlike your traditional voxel engine(for which there are few) this one does not use ray casting. Mostly because it doesn't need to.

The current test I'm providing is using a 42x42x12 voxel …

TD SS VOX ATT

Posted by Scott_AW on May 28, 2009, 10:36 p.m.

What?

Anyways, after searching the net for various voxel related engines, are there are a handful, I came to the conclusion that any good voxel engine is either going to require more C and math knowledge on my part, or some other thing….

Although I did find that at one …

Station and Irri stuff.

Posted by Scott_AW on May 24, 2009, 11:08 p.m.

So I've decided to move more towards building a space station. This is due to the limits of the map size, and generally space ships are long. So to make the most of the map space a space station would probably do better.

Alternatively since I'm stuck with a ground …