Some weather videos

Posted by Scott_AW on Oct. 2, 2009, 8:15 p.m.

Well I can pretty much forget about the contest for a web embbed exploration game, 2 days left. Anyway I'm moving forward on this, its kind of like a project I did a -long- time ago using VERGE, which was not a side-scroller engine, but I used it as one …

MEGA Palette and Snapshots

Posted by Scott_AW on Sept. 29, 2009, 6:41 p.m.

A unsorted(except by preexisting order) and somewhat repeating, capture of my 'Super' swatch in Photoshop, recently slapped together from Duke3d, Doom and Heretic palettes to create the ultimate in color sampling pleasure.

One day I'll sort it out to make the Mega Swatch, but til then, this should work.

I …

Finally, a voxel-like sidescroller. *new vid*

Posted by Scott_AW on Sept. 21, 2009, 6:07 p.m.

*new* New capture better codec this time, lot cleaner. Demonstrating some fixes I made with the tile panning, added a character with move limits and view with limits based on character position.

-old-

An update on my planned compo game, Jayisgames I think is the host of the contest.

With …

Embedder to try, hard to find.

Posted by Scott_AW on Sept. 20, 2009, 3:50 p.m.

It really was hard to find…

I was searching around for embeding programs for gm. GMBED requires GM7 now and I have given up on getting that to register. Theres also pineapple and dolphin, but both are early off.

Then I found GMX, now renamed NextPlay.

Found here

I forgot …

Idea for a Compo w/ visuals and demo!

Posted by Scott_AW on Sept. 18, 2009, 6:48 p.m.

I forget exactly were, but somewhere there is a contest involving platform exploration games, that can be embedded into websites.

Now I know Yoyo has there upload to there site feature and there is something out there that can supposedly port GM games(in my case 6.1 or 5).

Aside from …

Interesting find

Posted by Scott_AW on Sept. 16, 2009, 10:10 p.m.

Its long been a hobby of mine to hunt the net for various game engines to play with. Some have revealed useful tools like Game Maker and some not so useful or utterly complicated…to me.

Yesterday I found something quite interesting as I was toying with the idea of a …

SB Extended

Posted by Scott_AW on Sept. 2, 2009, 11:27 p.m.

Progress is…progressive.

Heres the all new title screen! Yay? Nay? Moo?

Despite the turmoils of life and livelihood, I've found time to work…on Shield Breaker. Its getting a nice rehual graphicaly and a new music system, still planning on it being customizable.

Some new bonuses, a 'slap' bonus based on …

Why all the day about the day?

Posted by Scott_AW on Aug. 21, 2009, 1:37 a.m.

This…has nothing to do with that, but perhaps to be swamped up in a void of pointless post and nonsensical topics.

If I minded I wouldn't keep coming back here.

Anyways, I have come up with some neat ideas to improve Shield Breaker, my main goals is to make it …

Opinions needed

Posted by Scott_AW on Aug. 12, 2009, 4:50 p.m.

I've decided to do a rehaul and complete upgrading up Shield Breaker. I've started this before, but lost all the new content.

I do however have some sample builds of two reworked versions with some new features.

Original Version

Classic version, released for contest. I'll be using this as the …

Voxel Dungeon Fun

Posted by Scott_AW on Aug. 6, 2009, 12:15 a.m.

Old Stuff…new stuff below…

First I was playing around with an old RPG idea, then I got distracted by Build for duke3d again…now here I find myself playing around with Voxlap in another fun little project.

Using what is available to me, voxelstien engine that is, I started making a …