Business venture and new ideas

Posted by Game Fortress on July 4, 2006, 9:19 p.m.

My little adventure for selling my games was fairly sucessfull today. The morning started unfashionably early, but I had alot of work to do to prepare for my booth at our local 4th community celebration. I ended up only selling 2 out of the 4 I had originally planned, but …

Blackwater Confessional

Posted by Game Fortress on July 2, 2006, 7:42 p.m.

I just read a post sombody had made in my topic for "Blackwater", an underwater RPG game I have been working on. Basically, the post amounted to the person telling me how VASTLY disappointed they were by the game, and how much it sucked. (naturally, they were comparing it to …

Hip to the Funny Bone

Posted by Game Fortress on June 29, 2006, 9:50 a.m.

In preparation for my commercial endeavor, I have been adding last minute trimming and polish to the games I plan to put on the shelf. Among my products that will be for sale is this game, Dropout:

<img src="http://64digits.com/users/Game%20Fortress/dropout.gif">

Dropout started out like a Blockbreaker/breakout remake, but the …

The 2 edged sword of fangames

Posted by Game Fortress on June 28, 2006, 5:09 p.m.

I have been doing some thinking about fangames, and have some advice for those who are or have been considering creating one.

The biggest problem with them is that you can never please everyone, even if your game is a nearly perfect clone. Pokemon Twilight, the fangame I created is …

Boom.

Posted by Game Fortress on June 27, 2006, 1:27 p.m.

Here is my daily progress screenshot.

<img src="http://64digits.com/users/Game%20Fortress/boom.gif">

With that out of the way, on to business. On the 14th & 15th of July I will be running a booth at one of the local community celebrations. Naturally, my wares will be a number of games that I …

TCOK2 HUD and Pause Menus

Posted by Game Fortress on June 26, 2006, 2:07 p.m.

After getting the basic effects and physics working for TCOK2, I moved onto the thorn NOBODY likes to think about– The infamous HUD. So many choices to make, so little time.. Should it go on the bottom or the top of the screen? Left corner or right corner? should the …

The Angry Masses

Posted by Game Fortress on June 25, 2006, 1:39 p.m.

I run my own forum where I post my games and open source stuff that never makes it to the gm public. A few members of 64 also frequent my forum, so you may or may not have heard of it.

As the Admin of a forum of my own, …

Enemies take FOREVER to program.

Posted by Game Fortress on June 24, 2006, 6:20 p.m.

Yes, I know.. This blog is filled with nothing but TCOK2, but that pretty much all ive been doing, so thats what I am thinking about.

Anyway, I was putting in an enemy when I realized how long each one takes. Here is yet another screenshot, this time of the …

Yes, more Kaumaha

Posted by Game Fortress on June 24, 2006, 1:48 p.m.

As with the past two days, I have been working on "The Curse of Kaumaha 2" and I have yet some more screenshots to share.

I really am to lazy to type more than this, so you will have to settle with the screenshots =D

<img src="http://64digits.com/users/Game%20Fortress/threepower.gif">

<img …

TCOK2 progress update

Posted by Game Fortress on June 23, 2006, 4:32 p.m.

I have continued working on the sequel to "The Curse of Kaumaha" today, and progress is excellent. The original curse was long and repetitive, but I think players will be satisfied with the developments in number 2. I wont say too much, but this little screenie should shed a little …