Yet another fire nearby

Posted by KaBob799 on Oct. 15, 2010, 9:42 p.m.

So I hear these weird popping noises, kind of like somebody setting of fireworks or hitting something loudly. Turns out a house, about 3 houses away from mine across the street, caught on fire.

When I first noticed it the garage basically had a 2 story wall of fire shooting …

It's about time

Posted by KaBob799 on Oct. 1, 2010, 11:36 p.m.

I guess I'll join the short blog "craze."

Adobe finally got around to releasing a beta of flash that works on 64bit browsers. This was the main thing keeping people using 32 bit browsers on 64 bit computers because Java has been 64 bit compatible for a long time. Adobe …

Nothing Accomplished!

Posted by KaBob799 on Sept. 29, 2010, 7:18 p.m.

Shortly after my last blog I got sick with some sort of mutant cold/flu that completely stole my motivation to work on my game projects. All I've got left now is a cough, but I still don't really feel like working on them <_<

Instead, I've been working on my …

It's not pretty, but....

Posted by KaBob799 on Sept. 10, 2010, 5:47 p.m.

We've had games that connected to your 64d account before, but this time I'm taking some of the code I created for GameGame and making an actual in-game log in and doing something a bit more complicated than just giving out a game badge.

Since the last blog I've taken …

Lots of games and lots of progress

Posted by KaBob799 on Sept. 8, 2010, 5:31 p.m.

It seems that I'm really starting to enjoy game design again. I haven't really worked on GameGame in the past week due to college but I did restart work on OpenPokemon V2.

Until now, OPV2 was just a dialog box system and some pokemon data scripts. But in a matter …

GameGame Blog 8

Posted by KaBob799 on Aug. 25, 2010, 11:28 p.m.

GameGame progress has been somewhat good, though not great due to me being distracted by other projects and real life stuff. A lot of my work has been glitch fixing and refining features I added from previous blogs. I also made a custom "pop up" box for the "are you …

GameGame Blog 7

Posted by KaBob799 on Aug. 15, 2010, midnight

I had yet another idea for GameGame that works well with my previous tilt idea in blog 6. I just finished added a system for rotating the camera. In tilt mode this is just rotation, but in keyboard control mode this has an additional option. You can choose whether or …

GameGame and Other Things

Posted by KaBob799 on Aug. 13, 2010, 12:24 a.m.

Well my progress on programming stuff has been pretty slow this week because it was basically finals week for my geology 2 summer class. Had to take 2 tests yesterday, one for lab and one for the main class. The good news is that theres only 3 days left and …

GameGame Blog 6 [Plus 64d stuff]

Posted by KaBob799 on Aug. 10, 2010, 1:41 p.m.

Progress has slowed down on GameGame for the last couple days. I added a refresh button to the server list and made the arrow buttons look pretty.

But I also made some changes to the physics engine. Now there will an option to decide how bouncy the walls are. Basically, …

GameGame Blog 5

Posted by KaBob799 on Aug. 8, 2010, 5:34 p.m.

I've been putting a lot more work into GameGame and made even moar progress.

Mostly my time since the last blog has been spent fixing up a few minor pieces of multiplayer code and fixing all the glitches I could find. Now I'm out of glitches to fix and all …