Comp Project
Well I'm actually nearly complete with my competition entry, just some small things to add to it and sounds. Now I've got -no- past experience in making music so I may have a slight set back on my hands. Luckly for the type of game that it is, I can …
A Map and Lists
Working on the interface and database, as of today I've got some of the basics done.
Made a small army of 20, a database of first and last names that is picked from when new units are generated. The font doesn't quite fit, but thats not a big deal for …It won't black out the sun.
Several new changes, and a few steps closer to finishing the combat engine.
As of now, units stats are randomly generated from the start of the room(and resets). These stats aren't displayed yet, but you can peak at them by holding 'control' in the newest demo linked below. Keep in …Its better to watch.
Some simple death animations, wavering grassy fields and improved trees that look less funky.
Also added a little score ticker for the two sides in the top. Although most of the time its pretty one sided even though they have the same amount of units.Newer demo hereSo now …Bodies everywhere...
Found some more inspiration to this new little project. In one case I had 600 people running around the screen. That won't be in the demo cuz I think it'd be pushing it too much until I can grasp what range of system this would run on.
Anyways I've also …Just because.
Anyone ever hear about a Sega Saturn game called Dragon War? Well I'm sure most of you haven't, or at least never played it. Personally I only saw it a Gamestop back in the day, since I never owned a staturn(but I wanted to).
Anyway what I thought was so …Its relative.
I've completed a early version of the relations window for the stat menu, contains your basic family tree tied to your player and their potential spouse and children. Children will be playable when they get to a certain age and you wish to retire your main character.
The second half …Crawl Report
I've found some time over my vacation to get some work done. For one thing in the editor I've removed the height map tool(I decided to not use it) and added an Event option(something I realized I never had) as well as altered the display to have several other toggles …