Comp Project

Posted by Scott_AW on March 28, 2008, 9:57 p.m.

Well I'm actually nearly complete with my competition entry, just some small things to add to it and sounds. Now I've got -no- past experience in making music so I may have a slight set back on my hands. Luckly for the type of game that it is, I can …

A Map and Lists

Posted by Scott_AW on March 17, 2008, 12:36 a.m.

Working on the interface and database, as of today I've got some of the basics done.

Made a small army of 20, a database of first and last names that is picked from when new units are generated. The font doesn't quite fit, but thats not a big deal for …

More beer then blood?

Posted by Scott_AW on March 15, 2008, 2:49 a.m.

I've been working on various bits of codename:side wars, I've even got a real name for it. Currently I've sketched out all the basic essential information to fully construct the game, and in the process designed some of the interface screens that you'll seen in game. Some recoloring too.

Click …

It won't black out the sun.

Posted by Scott_AW on March 7, 2008, 8:46 p.m.

Several new changes, and a few steps closer to finishing the combat engine.

As of now, units stats are randomly generated from the start of the room(and resets). These stats aren't displayed yet, but you can peak at them by holding 'control' in the newest demo linked below. Keep in …

Its better to watch.

Posted by Scott_AW on March 3, 2008, 12:25 a.m.

Some simple death animations, wavering grassy fields and improved trees that look less funky.

Also added a little score ticker for the two sides in the top. Although most of the time its pretty one sided even though they have the same amount of units.

Newer demo here

So now …

Bodies everywhere...

Posted by Scott_AW on Feb. 28, 2008, 3:03 a.m.

Found some more inspiration to this new little project. In one case I had 600 people running around the screen. That won't be in the demo cuz I think it'd be pushing it too much until I can grasp what range of system this would run on.

Anyways I've also …

Just because.

Posted by Scott_AW on Feb. 25, 2008, 12:24 a.m.

Anyone ever hear about a Sega Saturn game called Dragon War? Well I'm sure most of you haven't, or at least never played it. Personally I only saw it a Gamestop back in the day, since I never owned a staturn(but I wanted to).

Anyway what I thought was so …

Its relative.

Posted by Scott_AW on Feb. 23, 2008, 10:23 p.m.

I've completed a early version of the relations window for the stat menu, contains your basic family tree tied to your player and their potential spouse and children. Children will be playable when they get to a certain age and you wish to retire your main character.

The second half …

Crawl Report

Posted by Scott_AW on Feb. 16, 2008, 5:22 p.m.

I've found some time over my vacation to get some work done. For one thing in the editor I've removed the height map tool(I decided to not use it) and added an Event option(something I realized I never had) as well as altered the display to have several other toggles …

E-Z Rpg

Posted by Scott_AW on Feb. 10, 2008, 6:09 p.m.

A short side project I started for my fiance. It will contain very few original art and work largley off of what RPGmaker XP already provides. Mostly because I've too much else to do to make graphics for another game.

You start out as a 25 year old 'girl' who …